Game Rules

Basics

  • Minimum of 2 players per team
  • 2 players from each team must be on the field at one time
  • There are no gender requirements
  • Games will be 30 minutes in length or best of 3 games to 21 points (win by 2)

 During Play

  • All players except the receiver must begin the point at least 6 feet from the net.
    • The receiver may stand at any desired distance
  • Once the server strikes the ball, players may go anywhere they choose.
  • The ball must contact the net on the serve.
  • Possession changes when the ball contacts the net.
  • Each team has up to 3 touches per possession.
  • Determine a serving order which alternates players from the two teams (e.g. Player 3 follows Player 1, etc.).
  • To equalize sun and wind effects, rotate starting positions 90 degrees counter-clockwise every 5 points if desired.

Scoring

  • Roundnet is played using rally scoring; points can be won by serving or receiving team.
  • Games are played to 21. Games are best of 3.
  • Games must be won by two points unless there isn’t enough time to finish the game. In this case, the team with the highest score will be awarded the win.
  • The rally ends and a point is a point is awarded when:
    • The ball contacts the ground or otherwise isn't returned onto the net within 3 touches.
    • The ball is hit directly into the rim at any time, including on a serve.
    • The ball bounces and falls back onto the net or rim.
    • The ball clearly rolls across the net

Serving

  • If the receiving team wins the point, the next designated player serves according to the initial sequence. Otherwise, the server switches places with his/her partner and serves to the other receiving team member.
  • The receiving team sets their position first. The server stands 180 degrees across the designated receiver--the only player allowed to field the serve.
  • Serves may be struck with any amount of force; short serves are allowed.
  • If a server serves two faults, the receiving team wins the point. Violation of ANY of the following rules is a fault:
    • The server must toss the ball upward at least 2 inches.
    • If the server tosses the ball, he/she must hit it. Dropping, catching, or swinging at and missing a toss all count as a fault.

Rallies

  • Touches must alternate between teammates. Consecutive touches by one player result in a loss of a point.
  • The ball must be contacted cleanly, not caught, lifted, or thrown. Players may not hit the ball with two hands, even if placed together "volleyball style".
  • Players may use any individual part of their body to hit the ball.
  • After the serve, any unusual bounce (i.e. pocket) that does not contact the rim is legal and playable.
  • A shot which lands on the net, rolls into the rim and then off the net (i.e. roll-up) is played as a pocket, not a direct rim hit.
  • If teams cannot determine the legality of a hit, replay the point.

Infractions

  • Remember: Player safety is paramount
  • Defending players must make an effort not to impede the offending team's possession or play on the ball.
  • If an offender collides with a defender, or a defender's position prevents a markeable offensive play on the ball, the infracted player may call "hinder" to force a replay of the point.

League Rules

Make sure you aware of the Intramural League rules including defaults, cancellations, forfeits, FAIRPLAY (conduct) and suspensions.