Game Rules


  1. All players must present their valid U of S student card to participate in any Campus Rec sports league.
  2. Substitutes are allowed during the regular season and must have their valid U of S student card present.
  3. There is a maximum of two staff/faculty allowed per team and they must pay a $25 recreation fee in order to play.
  4. In order to be eligible to play in playoffs, players must have been present for at least 50% of games for the team they are registered on.
  5. Only Campus Recreation equipment may be used.
  6. Treat all opponents and recreation staff with respect.


  1. All games are 6 vs 6. Teams must have a minimum of 6 players present to play the game.
  2. Substitutes may enter the game only during timeouts or in the case of injury.
  3. Players may only substitute for team members of the same gender.
  4. For CoRec leagues at least 2 players must be of the opposite gender.
  5. For Open leagues there is no gender rule; teams may have any number of either gender on the court. 
  6. Players can only be on the official roster for 1 dodgeball team.


Eliminate all opposing players by:

  1. Hitting an opposing player with a LIVE thrown ball below their shoulder height whether they are in or out of bounds
  2. Catching a LIVE ball within your boundaries thrown by your opponent before it touches the ground

Playing Time

  1. Games consist of two 20-minute halves with a 5 minute intermission.
  2. Each team will be allowed one 30-second timeout per half.

Starting the Game

  1. Place the dodgeballs along the center line – three (3) on one side of the center hash and three (3) on the other.
  2. Players then take a position behind their end line.
  3. The on-site supervisor signals the start of play and teams may approach the centerline to retrieve the balls ONLY to their right of the center hash.
  4. Once a ball is retrieved it must be taken behind the attack-line before it can be legally thrown.


  1. The first team to legally eliminate all opposing players will be declared the winner and receive 1 point towards their total.
  2. 2 Bonus points will be awarded if a team eliminates all players from the opposing team and has no players eliminated from their own side.
  3. A “comeback” bonus point will also be awarded if a team who, at one point, was down to one player left returns to full strength by catching 5 LIVE balls.
  4. The team with the most points at the end of the game is declared the winner.


  1. A LIVE ball is a ball that has been thrown and has not touched anything, including the floor/ground, other item outside of the playing field (wall, ceiling, etc.). A ball is only considered dead once it has touched the floor, ground, ceiling, etc.
  2. A thrown ball CAN be blocked by holding a ball. Once a ball has been blocked it remains live until it touches the floor, ground or the environment. (This means multiple people can be hit by the same ball and all will be considered out)
  3. If a LIVE ball is caught, the last player on your team to be thrown out returns to the court and the opponent who threw the caught ball is ruled out. If there are no players "out", play continues as usual.  
  4. Boundaries consist of the volleyball court lines.
  5. Players may only leave through the end-line to retrieve stray balls. They must also return through their end-line.
  6. If a player continually steps out of bounds or over the center line they can be called out. Be sure to give fair warnings and play on the honour system.
  7. If an out is made with the thrower stepping over the center line, neither the hit player or thrower is called out and play will continue.
  8. A violation will be called when a team in the lead, or tied, controls all 6 balls on their side of the court for more than 5 seconds.
  9. In case of a discrepancy, the on-site supervisor’s decision is final – no exceptions.


League Rules

Make sure you aware of the Intramural League rules including defaults, cancellations, forfeits, FAIRPLAY (conduct) and suspensions.